- Extends
- Carcass
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- Engine.Carcass
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+-- UnrealShare.CreatureChunks
Direct Known Subclasses:
MasterCreatureChunk, PlayerChunks
Inherited Variables from Engine.Decoration |
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Inherited Functions from Engine.Decoration |
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
var bool bGreenBlood;
var bool bMasterChunk;
var bool bMustSpawnChunks;
var name CarcassAnim;
var float CarcHeight;
var float TrailSize;
function BeginState ( ) )
function ChunkUp ( int Damage) )
simulated function ClientExtraChunks ( bool bSpawnChunks) )
simulated function Destroyed ( ) )
simulated function HitWall (
vector HitNormal,
actor Wall) )
function Initfor (
actor Other) )
simulated function Landed (
vector HitNormal) )
simulated function PostBeginPlay ( ) )
function SetAsMaster (
Actor Other) )
simulated function Timer ( ) )
simulated function ZoneChange (
ZoneInfo NewZone ) )
defaultproperties
{
TrailSize=3.000000
bMustSpawnChunks=True
RemoteRole=ROLE_SimulatedProxy
LifeSpan=20.000000
Mesh=LodMesh'UnrealShare.CowBody1'
bUnlit=True
bCollideActors=False
bBounce=True
bFixedRotationDir=True
Mass=30.000000
Buoyancy=27.000000
RotationRate=(Pitch=30000,Roll=30000)
}
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Creation time: Fr 7.6.2013 13:14:31.792 - Created with
UnCodeX