Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealShare.HumanCarcass | +-- UnrealShare.FemaleBody
Female2Body, FemaleOneCarcass
Variables Summary | |
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bool | bFullyDead |
Inherited Variables from UnrealShare.HumanCarcass |
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MasterReplacement |
Inherited Variables from UnrealShare.CreatureCarcass |
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bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Functions Summary | ||
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Convulse ())) | ||
TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType)) | ||
Trigger (actor Other, pawn EventInstigator )) |
Inherited Functions from UnrealShare.HumanCarcass |
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BeginState, CreateReplacement, Initfor, ReduceCylinder, SpawnHead |
Inherited Functions from UnrealShare.CreatureCarcass |
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AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MasterReplacement=Class'UnrealShare.femalemasterchunk' Physics=PHYS_None LifeSpan=0.000000 AnimSequence=Slump1 AnimFrame=0.000000 Mesh=LodMesh'UnrealShare.Fem1Body' Mass=100.000000 } |
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