Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealShare.FlockMasterPawn | +-- UnrealShare.HorseFlySwarm | +-- UnrealShare.DeadBodySwarm
Variables Summary |
---|
Inherited Variables from UnrealShare.HorseFlySwarm |
---|
bOnlyIfEnemy, swarmradius, swarmsize, totalflies |
Functions Summary | ||
---|---|---|
SeePlayer (Actor SeenPlayer)) buzzing | ||
SpawnFly ())) buzzing | ||
Timer ())) buzzing |
Inherited Functions from UnrealShare.HorseFlySwarm |
---|
EnemyNotVisible, PreBeginPlay, SeePlayer, SpawnFlies, ZoneChange |
Inherited Functions from UnrealShare.FlockMasterPawn |
---|
BaseChange, EncroachedBy, EncroachingOn, FootZoneChange, TakeDamage |
States Summary |
---|
buzzing Source code |
---|
auto state buzzing |
SeePlayer, SpawnFly, Timer |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bOnlyIfEnemy=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |