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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.Flashlight | +-- UnrealI.SearchLight
Variables Summary |
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Inherited Variables from UnrealShare.Flashlight |
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EndTrace, HitLocation, HitNormal, NewHitLocation, s, StartTrace, TimeChange, X, Y, Z |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary |
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Inherited Functions from UnrealShare.Flashlight |
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BeginState, endstate, Tick |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
Defaultproperties |
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defaultproperties { PickupMessage="You picked up the Searchlight." RespawnTime=300.000000 PickupViewMesh=LodMesh'UnrealI.BigFlash' Charge=20000 Icon=Texture'UnrealI.Icons.I_BigFlash' Mesh=LodMesh'UnrealI.BigFlash' CollisionHeight=12.000000 LightHue=167 LightRadius=13 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |