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UnrealI.SearchLight

Extends
Flashlight

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.Flashlight
            |   
            +-- UnrealI.SearchLight

Variables Summary
Inherited Variables from UnrealShare.Flashlight
EndTrace, HitLocation, HitNormal, NewHitLocation, s, StartTrace, TimeChange, X, Y, Z
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
Inherited Functions from UnrealShare.Flashlight
BeginState, endstate, Tick
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Defaultproperties

defaultproperties
{
     PickupMessage="You picked up the Searchlight."
     RespawnTime=300.000000
     PickupViewMesh=LodMesh'UnrealI.BigFlash'
     Charge=20000
     Icon=Texture'UnrealI.Icons.I_BigFlash'
     Mesh=LodMesh'UnrealI.BigFlash'
     CollisionHeight=12.000000
     LightHue=167
     LightRadius=13
}

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Creation time: Fr 7.6.2013 13:14:57.439 - Created with UnCodeX