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//============================================================================= // SearchLight. //============================================================================= class SearchLight extends Flashlight; #exec TEXTURE IMPORT NAME=I_BigFlash FILE=TEXTURES\HUD\i_bigf.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=BigFlash ANIVFILE=MODELS\BigFl_a.3D DATAFILE=MODELS\BigFl_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=BigFlash X=0 Y=0 Z=-90 YAW=64 #exec MESH SEQUENCE MESH=BigFlash SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BigFlash SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JBigFlash1 FILE=MODELS\BigFlash.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=BigFlash X=0.035 Y=0.035 Z=0.07 #exec MESHMAP SETTEXTURE MESHMAP=BigFlash NUM=1 TEXTURE=JBigFlash1 defaultproperties { PickupMessage="You picked up the Searchlight." RespawnTime=300.000000 PickupViewMesh=LodMesh'UnrealI.BigFlash' Charge=20000 Icon=Texture'UnrealI.Icons.I_BigFlash' Mesh=LodMesh'UnrealI.BigFlash' CollisionHeight=12.000000 LightHue=167 LightRadius=13 } |
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