Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealI.Seeds
Variables Summary | |
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Seeds | f |
float | ShrinkTime |
vector | X |
vector | Y |
vector | Z |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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HitWall (vector HitNormal, actor Wall )) Activated | ||
Tick (Float DeltaTime)) Shrinking | ||
Timer ())) Activated | ||
Timer ())) Shrinking |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
HitWall, Timer |
Shrinking Source code |
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state Shrinking |
Tick, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bCanHaveMultipleCopies=True bActivatable=True bDisplayableInv=True PickupMessage="You got the Nali fruit seeds" RespawnTime=30.000000 PickupViewMesh=LodMesh'UnrealI.Seed' PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' Icon=Texture'UnrealI.Icons.I_Seed' Mesh=LodMesh'UnrealI.Seed' CollisionRadius=12.000000 CollisionHeight=4.000000 bCollideWorld=True bProjTarget=True } |
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