| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Flashlight
SearchLight
| Variables Summary | |
|---|---|
| Vector | EndTrace |
| Vector | HitLocation |
| Vector | HitNormal |
| Vector | NewHitLocation |
| FlashLightBeam | s |
| Vector | StartTrace |
| float | TimeChange |
| Vector | X |
| Vector | Y |
| Vector | Z |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Activated | |
![]() | endstate ())) Activated | |
![]() | Tick (float DeltaTime )) Activated | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| BeginState, endstate, Tick |
| DeActivated Source code |
|---|
|
state DeActivated |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Activated Source code
endstate Activated Source code
Tick Activated Source code| Defaultproperties |
|---|
defaultproperties { ExpireMessage="Flashlight batteries have died." bActivatable=True bDisplayableInv=True PickupMessage="You picked up the flashlight" RespawnTime=40.000000 PickupViewMesh=LodMesh'UnrealShare.Flashl' Charge=800 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealShare.Pickups.FSHLITE1' DeActivateSound=Sound'UnrealShare.Pickups.FSHLITE2' Icon=Texture'UnrealShare.Icons.I_Flashlight' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealShare.Flashl' AmbientGlow=96 CollisionRadius=22.000000 CollisionHeight=4.000000 LightBrightness=100 LightHue=33 LightSaturation=187 LightRadius=7 } |
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