Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealShare.HumanCarcass | +-- UnrealShare.DeadMales | +-- UnrealShare.MaleBodyTwo | +-- UnrealI.MaleTwoCarcass
Functions Summary | ||
---|---|---|
ForceMeshToExist ())) |
Inherited Functions from UnrealShare.DeadMales |
---|
SpawnHead |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { Physics=PHYS_Falling Mesh=LodMesh'UnrealI.Male2' bBlockActors=True bBlockPlayers=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |