Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealShare.UnrealGameInfo | +-- UnrealShare.DeathMatchGame | +-- UnrealI.KingOfTheHill
Variables Summary | |
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pawn | king |
string | KingMessage |
Inherited Variables from UnrealShare.DeathMatchGame |
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bAlreadyChanged, bChangeLevels, bDontRestart, bGameEnded, bHardCoreMode, bMegaSpeed, bMultiPlayerBots, BotConfig, BotConfigType, FragLimit, GlobalNameChange, InitialBots, NoNameChange, NumBots, RemainingBots, RemainingTime, TimeLimit, TimeMessage[16] |
Functions Summary | ||
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![]() | CrownNewKing (pawn newKing)) | |
![]() | Killed (pawn killer, pawn Other, name damageType)) |
Inherited Functions from UnrealShare.DeathMatchGame |
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AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, GetIntOption, GetRules, InitGame, IsRelevant, Killed, LogGameParameters, Login, Logout, PlayerJumpZScaling, PlaySpawnEffect, PostBeginPlay, ReduceDamage, RestartGame, SetGameSpeed, ShouldRespawn, Timer |
Inherited Functions from UnrealShare.UnrealGameInfo |
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CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { KingMessage=" is the new king of the hill!" BeaconName="King" GameName="King of the Hill" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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