Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealI.JumpBoots
Variables Summary | |
---|---|
int | TimeCharge |
Inherited Variables from Engine.Pickup |
---|
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
---|---|---|
endstate ())) Activated | ||
OwnerJumped ())) | ||
PickupFunction (Pawn Other)) | ||
Timer ())) |
Inherited Functions from Engine.Pickup |
---|
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
---|
Activated Source code |
---|
state Activated |
endstate |
DeActivated Source code |
---|
state DeActivated |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { ExpireMessage="The Jump Boots have drained" bActivatable=True bDisplayableInv=True PickupMessage="You picked up the jump boots" RespawnTime=30.000000 PickupViewMesh=LodMesh'UnrealI.lboot' Charge=3 MaxDesireability=0.500000 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealI.Pickups.BootSnd' Icon=Texture'UnrealI.Icons.I_Boots' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealI.lboot' AmbientGlow=64 CollisionRadius=22.000000 CollisionHeight=7.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |