UTMenu.UTPlayerSetupClient
- Extends
- UMenuPlayerSetupClient
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowClientWindow
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+-- UWindow.UWindowDialogClientWindow
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+-- UMenu.UMenuDialogClientWindow
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+-- UMenu.UMenuPlayerSetupClient
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+-- UTMenu.UTPlayerSetupClient
Inherited Variables from UMenu.UMenuPlayerSetupClient |
ClassCombo, ClassHelp, ClassText, ControlOffset, FaceCombo, FaceHelp, FaceText, Initialized, MeshName, MeshWindow, NameEdit, NameHelp, NameText, NewPlayerClass, NoTeam, PlayerBaseClass, SkinCombo, SkinHelp, SkinText, TeamCombo, TeamHelp, Teams[4], TeamText |
Inherited Functions from UMenu.UMenuPlayerSetupClient |
AfterCreate, BeforePaint, ClassChanged, Created, FaceChanged, IterateFaces, IterateSkins, LoadClasses, LoadCurrent, NameChanged, Notify, SaveConfigs, SkinChanged, TeamChanged, UseSelected |
var bool ClassChanging;
var localized string SpectatorHelp;
var localized string SpectatorText;
var localized string StatsButtonText;
var localized string StatsText;
var localized string VoicePackHelp;
var localized string VoicePackText;
function BeforePaint (
Canvas C,
float X,
float Y) )
function ClassChanged ( ) )
function Created ( ) )
function IterateVoices ( ) )
function LoadClasses ( ) )
function LoadCurrent ( ) )
function SpectatorChanged ( ) )
function StatsPressed ( ) )
simulated function VoiceChanged ( ) )
defaultproperties
{
VoicePackText="Voice"
VoicePackHelp="Choose a voice for your player's taunts and commands."
SpectatorText="Play as Spectator"
SpectatorHelp="Check this checkbox to watch the action in the game as a spectator."
StatsText="ngWorldStats Password:"
StatsButtonText="Change"
}
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Creation time: Fr 7.6.2013 13:15:20.171 - Created with
UnCodeX