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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Botpack.TournamentHealth | +-- Botpack.HealthVial
Variables Summary |
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Inherited Variables from Botpack.TournamentHealth |
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bSuperHeal, HealingAmount |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary |
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Inherited Functions from Botpack.TournamentHealth |
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BotDesireability, PlayPickupMessage, Touch |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
Defaultproperties |
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defaultproperties { HealingAmount=5 bSuperHeal=True PickupMessage="You picked up a Health Vial +" ItemName="Health Vial" RespawnTime=30.000000 PickupViewMesh=LodMesh'Botpack.Vial' PickupSound=Sound'Botpack.Pickups.UTHealth' Mesh=LodMesh'Botpack.Vial' ScaleGlow=2.000000 CollisionRadius=14.000000 CollisionHeight=16.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |