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Botpack.HealthVial


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//=============================================================================
// Vial.
//=============================================================================
class HealthVial extends TournamentHealth;

#exec MESH IMPORT MESH=Vial ANIVFILE=MODELS\Vial_a.3d DATAFILE=MODELS\Vial_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=Vial STRENGTH=0.6
#exec MESH ORIGIN MESH=Vial X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=Vial SEQ=All  STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=Vial SEQ=VIAL STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JVial0 FILE=MODELS\vial.PCX GROUP=Skins LODSET=2
#exec OBJ LOAD FILE=Textures\ShaneFx.utx  PACKAGE=Botpack.ShaneFx
#exec MESHMAP NEW   MESHMAP=Vial MESH=Vial
#exec MESHMAP SCALE MESHMAP=Vial X=0.02 Y=0.02 Z=0.04

#exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=0 TEXTURE=JVial0
#exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=1 TEXTURE=Botpack.ShaneFx.bluestuff
#exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=2 TEXTURE=Botpack.ShaneFx.Top

defaultproperties
{
     HealingAmount=5
     bSuperHeal=True
     PickupMessage="You picked up a Health Vial +"
     ItemName="Health Vial"
     RespawnTime=30.000000
     PickupViewMesh=LodMesh'Botpack.Vial'
     PickupSound=Sound'Botpack.Pickups.UTHealth'
     Mesh=LodMesh'Botpack.Vial'
     ScaleGlow=2.000000
     CollisionRadius=14.000000
     CollisionHeight=16.000000
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:45.803 - Created with UnCodeX