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//============================================================================= // Vial. //============================================================================= class HealthVial extends TournamentHealth; #exec MESH IMPORT MESH=Vial ANIVFILE=MODELS\Vial_a.3d DATAFILE=MODELS\Vial_d.3d X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=Vial STRENGTH=0.6 #exec MESH ORIGIN MESH=Vial X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=Vial SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Vial SEQ=VIAL STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JVial0 FILE=MODELS\vial.PCX GROUP=Skins LODSET=2 #exec OBJ LOAD FILE=Textures\ShaneFx.utx PACKAGE=Botpack.ShaneFx #exec MESHMAP NEW MESHMAP=Vial MESH=Vial #exec MESHMAP SCALE MESHMAP=Vial X=0.02 Y=0.02 Z=0.04 #exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=0 TEXTURE=JVial0 #exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=1 TEXTURE=Botpack.ShaneFx.bluestuff #exec MESHMAP SETTEXTURE MESHMAP=Vial NUM=2 TEXTURE=Botpack.ShaneFx.Top defaultproperties { HealingAmount=5 bSuperHeal=True PickupMessage="You picked up a Health Vial +" ItemName="Health Vial" RespawnTime=30.000000 PickupViewMesh=LodMesh'Botpack.Vial' PickupSound=Sound'Botpack.Pickups.UTHealth' Mesh=LodMesh'Botpack.Vial' ScaleGlow=2.000000 CollisionRadius=14.000000 CollisionHeight=16.000000 } |
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