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Botpack.TranslocatorTarget

Extends
Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Botpack.TranslocatorTarget

Variables Summary
boolbAlreadyHit
boolbTempDamage
ActorDesiredTarget
floatDisruption
pawnDisruptor
TranslocGlowGlow
class<TranslocGlow>GlowColor[4]
translocatorMaster
vectorRealLocation
DecalShadow
floatSpawnTime
TranslocatorTarget
floatDisruptionThreshold
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function AnimEnd ()))
Pickup
function BeginState ()))
Pickup
function Destroyed ()))
functionbool Disrupted ()))
function DropFrom (vector StartLocation))
function EndState ()))
Pickup
function HitWall (vector HitNormal, actor Wall))
Pickup
event Landed (vector HitNormal ))
Pickup
event TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType))
Pickup
function Throw (Pawn Thrower, float force, vector StartPosition))
function Tick (float DeltaTime))
Pickup
function Timer ()))
Pickup
function Touch (Actor Other ))
Pickup
function ZoneChange (ZoneInfo NewZone ))
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch
Inherited Functions from Engine.Actor
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Pickup Source code
auto state Pickup
AnimEnd, BeginState, EndState, HitWall, Landed, TakeDamage, Tick, Timer, Touch


Variables Detail

bAlreadyHit Source code

var bool bAlreadyHit;

bTempDamage Source code

var bool bTempDamage;

DesiredTarget Source code

var Actor DesiredTarget;

Disruption Source code

var float Disruption;

Disruptor Source code

var pawn Disruptor;

Glow Source code

var TranslocGlow Glow;

GlowColor[4] Source code

var class<TranslocGlow> GlowColor[4];

Master Source code

var translocator Master;

RealLocation Source code

var vector RealLocation;

Shadow Source code

var Decal Shadow;

SpawnTime Source code

var float SpawnTime;

TranslocatorTarget

DisruptionThreshold Source code

var(TranslocatorTarget) float DisruptionThreshold;


Functions Detail

AnimEnd Pickup Source code

function AnimEnd ( ) )

BeginState Pickup Source code

simulated function BeginState ( ) )

Destroyed Source code

simulated function Destroyed ( ) )

Disrupted Source code

function bool Disrupted ( ) )

DropFrom Source code

function DropFrom ( vector StartLocation) )

EndState Pickup Source code

function EndState ( ) )

HitWall Pickup Source code

simulated function HitWall ( vector HitNormal, actor Wall) )

Landed Pickup Source code

simulated event Landed ( vector HitNormal ) )

TakeDamage Pickup Source code

event TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) )

Throw Source code

function Throw ( Pawn Thrower, float force, vector StartPosition) )

Tick Pickup Source code

simulated function Tick ( float DeltaTime) )

Timer Pickup Source code

simulated function Timer ( ) )

Touch Pickup Source code

singular function Touch ( Actor Other ) )

ZoneChange Source code

simulated singular function ZoneChange ( ZoneInfo NewZone ) )


Defaultproperties

defaultproperties
{
     DisruptionThreshold=65.000000
     GlowColor(0)=Class'Botpack.TranslocGlow'
     GlowColor(1)=Class'Botpack.TranslocBLue'
     GlowColor(2)=Class'Botpack.TranslocGreen'
     GlowColor(3)=Class'Botpack.TranslocGold'
     ImpactSound=Sound'UnrealShare.Eightball.GrenadeFloor'
     bNetTemporary=False
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=0.000000
     AmbientSound=Sound'Botpack.Translocator.targethum'
     Mesh=LodMesh'Botpack.Module'
     SoundRadius=20
     SoundVolume=100
     CollisionRadius=10.000000
     CollisionHeight=3.000000
     bProjTarget=True
     bBounce=True
     Mass=50.000000
}

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Creation time: Fr 7.6.2013 13:15:07.268 - Created with UnCodeX