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Botpack.VoiceBoss

Extends
ChallengeVoicePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- Botpack.ChallengeVoicePack
            |   
            +-- Botpack.VoiceBoss

Direct Known Subclasses:

VoiceBotBoss

Variables Summary
Inherited Variables from Botpack.ChallengeVoicePack
AckAbbrev[16], AckSound[16], AckString[16], AckTime[16], bDelayedResponse, CommaText, DelayedResponse, DelayedSender, FFireAbbrev[16], FFireSound[16], FFireString[16], LeaderSign[4], MatureTaunt[32], NameSound[4], NameTime[4], numAcks, numFFires, numTaunts, OrderAbbrev[16], OrderSound[16], OrderString[16], OtherAbbrev[32], OtherSound[32], OtherString[32], PhraseNum, PhraseTime[8], Phrase[8], SendType[5], TauntAbbrev[32], TauntSound[32], TauntString[32]

Functions Summary
function SetOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
Inherited Functions from Botpack.ChallengeVoicePack
BotInitialize, ClientInitialize, GetAckString, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer
Inherited Functions from Engine.VoicePack
ClientInitialize, PlayerSpeech


Functions Detail

SetOtherMessage Source code

function SetOtherMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )


Defaultproperties

defaultproperties
{
     NameSound(0)=Sound'BossVoice.(All).Bredleader'
     NameSound(1)=Sound'BossVoice.(All).Bblueleader'
     NameSound(2)=Sound'BossVoice.(All).Bgreenleader'
     NameSound(3)=Sound'BossVoice.(All).Bgoldleader'
     NameTime(0)=0.960000
     NameTime(1)=1.100000
     NameTime(2)=1.020000
     NameTime(3)=0.990000
     AckSound(0)=Sound'BossVoice.(All).Bgotit'
     AckSound(1)=Sound'BossVoice.(All).Broger'
     AckSound(2)=Sound'BossVoice.(All).Bonmyway'
     AckString(0)="Got it"
     AckString(1)="Roger"
     AckString(2)="On my way"
     AckTime(0)=0.780000
     AckTime(1)=0.810000
     AckTime(2)=0.980000
     numAcks=3
     FFireSound(0)=Sound'BossVoice.(All).Bonyourteam'
     FFireSound(1)=Sound'BossVoice.(All).Bsameteam'
     FFireString(0)="I'm on your team!"
     FFireString(1)="Same team!"
     FFireAbbrev(0)="On your team!"
     numFFires=2
     TauntSound(0)=Sound'BossVoice.(All).Bbowdown'
     TauntSound(1)=Sound'BossVoice.(All).Bdiehuman'
     TauntSound(2)=Sound'BossVoice.(All).Beliminated'
     TauntSound(3)=Sound'BossVoice.(All).Byoudie'
     TauntSound(4)=Sound'BossVoice.(All).Buseless'
     TauntSound(5)=Sound'BossVoice.(All).Bfearme'
     TauntSound(6)=Sound'BossVoice.(All).Binferior'
     TauntSound(7)=Sound'BossVoice.(All).Bobsolete'
     TauntSound(8)=Sound'BossVoice.(All).Bomega'
     TauntSound(9)=Sound'BossVoice.(All).Brunhuman'
     TauntSound(10)=Sound'BossVoice.(All).Bstepaside'
     TauntSound(11)=Sound'BossVoice.(All).Bsuperior'
     TauntSound(12)=Sound'BossVoice.(All).Bperfection'
     TauntSound(13)=Sound'BossVoice.(All).Bboom'
     TauntSound(14)=Sound'BossVoice.(All).Bmyhouse'
     TauntSound(15)=Sound'BossVoice.(All).Bnext'
     TauntSound(16)=Sound'BossVoice.(All).Bburnbaby'
     TauntSound(17)=Sound'BossVoice.(All).Bwantsome'
     TauntSound(18)=Sound'BossVoice.(All).Bhadtohurt'
     TauntSound(19)=Sound'BossVoice.(All).Bimonfire'
     TauntString(0)="Bow down!"
     TauntString(1)="Die, human."
     TauntString(2)="Target lifeform eliminated."
     TauntString(3)="You die too easily."
     TauntString(4)="Useless."
     TauntString(5)="Fear me."
     TauntString(6)="You are inferior."
     TauntString(7)="You are obsolete."
     TauntString(8)="I am the alpha and the omega."
     TauntString(9)="Run, human."
     TauntString(10)="Step aside."
     TauntString(11)="I am superior."
     TauntString(12)="Witness my perfection."
     TauntString(13)="Boom!"
     TauntString(14)="My house."
     TauntString(15)="Next."
     TauntString(16)="Burn, baby"
     TauntString(17)="Anyone else want some?"
     TauntString(18)="That had to hurt."
     TauntString(19)="I'm on fire"
     TauntAbbrev(2)="Target lifeform."
     TauntAbbrev(8)="Alpha/Omega"
     numTaunts=20
     OrderSound(0)=Sound'BossVoice.(All).Bdefendthebase'
     OrderSound(1)=Sound'BossVoice.(All).Bholdposit'
     OrderSound(2)=Sound'BossVoice.(All).Bassaultbase'
     OrderSound(3)=Sound'BossVoice.(All).Bcoverme'
     OrderSound(4)=Sound'BossVoice.(All).Bengage'
     OrderSound(10)=Sound'BossVoice.(All).Btaketheirflag'
     OrderSound(11)=Sound'BossVoice.(All).Bsandd'
     OrderString(0)="Defend the base."
     OrderString(1)="Hold this position."
     OrderString(2)="Assault the base."
     OrderString(3)="Cover me."
     OrderString(4)="Engage according to operational parameters."
     OrderString(10)="Take their flag."
     OrderString(11)="Search and destroy."
     OrderAbbrev(0)="Defend"
     OrderAbbrev(2)="Attack"
     OrderAbbrev(4)="Freelance."
     OtherSound(0)=Sound'BossVoice.(All).Bbaseunc'
     OtherSound(1)=Sound'BossVoice.(All).Bgetourflag'
     OtherSound(2)=Sound'BossVoice.(All).Bgottheflag'
     OtherSound(3)=Sound'BossVoice.(All).Bgotyourback'
     OtherSound(4)=Sound'BossVoice.(All).BImhit'
     OtherSound(5)=Sound'BossVoice.(All).Bmandown'
     OtherSound(6)=Sound'BossVoice.(All).Bunderattack'
     OtherSound(7)=Sound'BossVoice.(All).Byougotpoint'
     OtherSound(8)=Sound'BossVoice.(All).Bgotourflag'
     OtherSound(9)=Sound'BossVoice.(All).Binposition'
     OtherSound(10)=Sound'BossVoice.(All).Bhanginthere'
     OtherSound(11)=Sound'BossVoice.(All).Bconpointsecure'
     OtherSound(12)=Sound'BossVoice.(All).Bflagcarrierher'
     OtherSound(13)=Sound'BossVoice.(All).Bbackup'
     OtherSound(14)=Sound'BossVoice.(All).Bincoming'
     OtherSound(15)=Sound'BossVoice.(All).Bgotyourback'
     OtherSound(16)=Sound'BossVoice.(All).Bobjectivedest'
     otherstring(0)="Base is uncovered!"
     otherstring(1)="Get our flag back!"
     otherstring(2)="I've got the flag."
     otherstring(3)="I've got your back."
     otherstring(4)="I'm hit!"
     otherstring(5)="Man down!"
     otherstring(6)="I'm under heavy attack!"
     otherstring(7)="You got point."
     otherstring(8)="I've got our flag."
     otherstring(9)="I'm in position."
     otherstring(10)="Hang in there."
     otherstring(11)="Control point is secure."
     otherstring(12)="Enemy flag carrier is here."
     otherstring(13)="I need some backup."
     otherstring(14)="Incoming!"
     otherstring(15)="I've got your back."
     otherstring(16)="Objective destroyed."
     OtherAbbrev(1)="Get our flag!"
     OtherAbbrev(2)="Got the flag."
     OtherAbbrev(3)="Got your back."
     OtherAbbrev(6)="Under attack!"
     OtherAbbrev(8)="Got our flag."
     OtherAbbrev(9)="In position."
     OtherAbbrev(11)="Point is secure."
     OtherAbbrev(12)="Enemy carrier here."
     OtherAbbrev(15)="Got your back."
}

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Creation time: Fr 7.6.2013 13:15:26.645 - Created with UnCodeX