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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- Botpack.TournamentAmmo | +-- Botpack.BulletBox
RifleShell, VBulletBox
Variables Summary |
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Inherited Variables from Engine.Ammo |
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AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Functions Summary |
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Inherited Functions from Engine.Ammo |
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AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
Defaultproperties |
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defaultproperties { AmmoAmount=10 MaxAmmo=50 UsedInWeaponSlot(9)=1 PickupMessage="You got a box of rifle rounds." ItemName="Box of Rifle Rounds" PickupViewMesh=LodMesh'Botpack.BulletBoxM' MaxDesireability=0.240000 Icon=Texture'UnrealI.Icons.I_RIFLEAmmo' Physics=PHYS_Falling Skin=Texture'Botpack.Skins.BulletBoxT' Mesh=LodMesh'Botpack.BulletBoxM' CollisionRadius=15.000000 CollisionHeight=10.000000 bCollideActors=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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