| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- Botpack.TournamentAmmo
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+-- Botpack.BulletBox
RifleShell, VBulletBox
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
| Functions Summary |
|---|
| Inherited Functions from Engine.Ammo |
|---|
| AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
| Defaultproperties |
|---|
defaultproperties { AmmoAmount=10 MaxAmmo=50 UsedInWeaponSlot(9)=1 PickupMessage="You got a box of rifle rounds." ItemName="Box of Rifle Rounds" PickupViewMesh=LodMesh'Botpack.BulletBoxM' MaxDesireability=0.240000 Icon=Texture'UnrealI.Icons.I_RIFLEAmmo' Physics=PHYS_Falling Skin=Texture'Botpack.Skins.BulletBoxT' Mesh=LodMesh'Botpack.BulletBoxM' CollisionRadius=15.000000 CollisionHeight=10.000000 bCollideActors=True } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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