Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- Botpack.TournamentAmmo | +-- Botpack.BulletBox | +-- de.VBulletBox
Variables Summary | |
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Vector | Direction |
int | i |
int | num |
Rotator | r |
float | rand |
Vector | v |
Functions Summary | ||
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ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector Direction, Pawn instigatedBy)) | ||
TakeDamage (int Dam, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) | ||
TraceFire (Vector Direction, Pawn instigatedBy )) | ||
actor | TraceShot (out vector HitLocation, out vector HitNormal, vector EndTrace, vector StartTrace)) |
States Summary |
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Sleeping Source code |
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state Sleeping |
TakingDamage Source code |
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state TakingDamage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ParentAmmo=Class'Botpack.BulletBox' RespawnTime=15.000000 bProjTarget=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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