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//============================================================================= // BulletBox. //============================================================================= class BulletBox extends TournamentAmmo; #exec MESH IMPORT MESH=BulletBoxM ANIVFILE=MODELS\rifleammo_a.3D DATAFILE=MODELS\rifleammo_d.3D LODSTYLE=10 #exec MESH ORIGIN MESH=BulletBoxM X=0 Y=-200 Z=0 YAW=0 #exec MESH SEQUENCE MESH=BulletBoxM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=BulletBoxT FILE=MODELS\rifleammo.PCX GROUP="Skins" LODSET=2 #exec MESHMAP SCALE MESHMAP=BulletBoxM X=0.035 Y=0.035 Z=0.07 #exec MESHMAP SETTEXTURE MESHMAP=BulletBoxM NUM=0 TEXTURE=BulletBoxT defaultproperties { AmmoAmount=10 MaxAmmo=50 UsedInWeaponSlot(9)=1 PickupMessage="You got a box of rifle rounds." ItemName="Box of Rifle Rounds" PickupViewMesh=LodMesh'Botpack.BulletBoxM' MaxDesireability=0.240000 Icon=Texture'UnrealI.Icons.I_RIFLEAmmo' Physics=PHYS_Falling Skin=Texture'Botpack.Skins.BulletBoxT' Mesh=LodMesh'Botpack.BulletBoxM' CollisionRadius=15.000000 CollisionHeight=10.000000 bCollideActors=True } |
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