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UTMenu.UTWeaponPriorityListBox

Extends
UMenuWeaponPriorityListBox

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowDialogControl
         |   
         +-- UWindow.UWindowListControl
            |   
            +-- UWindow.UWindowListBox
               |   
               +-- UMenu.UMenuWeaponPriorityListBox
                  |   
                  +-- UTMenu.UTWeaponPriorityListBox

Variables Summary
UWindowDynamicTextAreaDescription
Inherited Variables from UMenu.UMenuWeaponPriorityListBox
MeshWindow, WeaponClassParent, WeaponPriorityHelp
Inherited Variables from UWindow.UWindowListBox
bCanDrag, bCanDragExternal, bDragging, DefaultHelpText, DoubleClickList, DragY, ItemHeight, SelectedItem, VertSB

Functions Summary
function ReadWeapon (UMenuWeaponPriorityList L, class<Weapon> WeaponClass))
function SelectWeapon ()))
Inherited Functions from UMenu.UMenuWeaponPriorityListBox
Created, DrawItem, LMouseDown, ReadWeapon, SaveConfigs, SelectWeapon
Inherited Functions from UWindow.UWindowListBox
BeforePaint, Created, DoubleClick, DoubleClickItem, ExternalDragOver, GetItemAt, LMouseDown, MakeSelectedVisible, MouseMove, Paint, ReceiveDoubleClickItem, Resized, SetHelpText, SetSelected, SetSelectedItem, Sort


Variables Detail

Description Source code

var UWindowDynamicTextArea Description;


Functions Detail

ReadWeapon Source code

function ReadWeapon ( UMenuWeaponPriorityList L, class<Weapon> WeaponClass) )

SelectWeapon Source code

function SelectWeapon ( ) )


Defaultproperties

defaultproperties
{
     WeaponClassParent="Botpack.TournamentWeapon"
     ListClass=Class'UTMenu.UTWeaponPriorityList'
}

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Creation time: Fr 7.6.2013 13:15:22.152 - Created with UnCodeX