UMenu.UMenuWeaponPriorityListBox
- Extends
- UWindowListBox
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowDialogControl
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+-- UWindow.UWindowListControl
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+-- UWindow.UWindowListBox
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+-- UMenu.UMenuWeaponPriorityListBox
Direct Known Subclasses:
UTWeaponPriorityListBox
Inherited Functions from UWindow.UWindowListBox |
BeforePaint, Created, DoubleClick, DoubleClickItem, ExternalDragOver, GetItemAt, LMouseDown, MakeSelectedVisible, MouseMove, Paint, ReceiveDoubleClickItem, Resized, SetHelpText, SetSelected, SetSelectedItem, Sort |
var string WeaponClassParent;
var localized string WeaponPriorityHelp;
function Created ( ) )
function DrawItem (
Canvas C,
UWindowList Item,
float X,
float Y,
float W,
float H) )
function LMouseDown ( float X, float Y) )
function SaveConfigs ( ) )
function SelectWeapon ( ) )
defaultproperties
{
WeaponClassParent="Engine.Weapon"
WeaponPriorityHelp="Click and drag a weapon name in the list on the left to change its priority. Weapons higher in the list have higher priority."
ItemHeight=13.000000
bCanDrag=True
ListClass=Class'UMenu.UMenuWeaponPriorityList'
}
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Creation time: Fr 7.6.2013 13:15:18.533 - Created with
UnCodeX