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class UTWeaponPriorityListBox expands UMenuWeaponPriorityListBox; var UWindowDynamicTextArea Description; function SelectWeapon() { Super.SelectWeapon(); if(Description == None) Description = UWindowDynamicTextArea(GetParent(class'UMenuWeaponPriorityCW').FindChildWindow(class'UWindowDynamicTextArea')); Description.Clear(); Description.AddText(UTWeaponPriorityList(SelectedItem).WeaponDescription); } function ReadWeapon(UMenuWeaponPriorityList L, class<Weapon> WeaponClass) { Super.ReadWeapon(L, WeaponClass); UTWeaponPriorityList(L).WeaponDescription = class<TournamentWeapon>(WeaponClass).default.WeaponDescription; } defaultproperties { WeaponClassParent="Botpack.TournamentWeapon" ListClass=Class'UTMenu.UTWeaponPriorityList' } |
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