Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Menu | +-- UnrealShare.UnrealMenu | +-- UnrealShare.UnrealLongMenu | +-- UnrealShare.UnrealGameOptionsMenu | +-- UnrealShare.UnrealDMGameOptionsMenu | +-- UnrealShare.UnrealTeamGameOptionsMenu
Variables Summary |
---|
Inherited Variables from UnrealShare.UnrealDMGameOptionsMenu |
---|
GameStyle[3] |
Inherited Variables from UnrealShare.UnrealGameOptionsMenu |
---|
AdvancedHelp, AdvancedString, bCanModifyGore, GameClass, GameType |
Functions Summary | ||
---|---|---|
![]() | DrawOptions (canvas Canvas, int StartX, int StartY, int Spacing)) | |
![]() | DrawValues (canvas Canvas, int StartX, int StartY, int Spacing)) | |
![]() | bool | ProcessLeft ())) |
![]() | bool | ProcessRight ())) |
Inherited Functions from UnrealShare.UnrealDMGameOptionsMenu |
---|
DrawOptions, DrawValues, ProcessLeft, ProcessNo, ProcessRight, ProcessSelection, ProcessYes |
Inherited Functions from UnrealShare.UnrealGameOptionsMenu |
---|
Destroyed, DrawMenu, DrawOptions, DrawValues, MenuProcessInput, PostBeginPlay, ProcessLeft, ProcessRight, ProcessSelection, SaveConfigs |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { GameClass=Class'UnrealShare.TeamGame' MenuLength=10 HelpMessage(10)="Percentage of damage taken when hit by friendly fire. Note that you always take full damage from your own weapons." MenuList(10)="Friendly Fire Scale" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |