Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Menu | +-- UnrealShare.UnrealMenu | +-- UnrealShare.UnrealLongMenu | +-- UnrealShare.UnrealGameOptionsMenu | +-- UnrealShare.UnrealDMGameOptionsMenu
UnrealTeamGameOptionsMenu
Variables Summary | |
---|---|
UnrealDMGameOptionsMenu | |
string | GameStyle[3] |
Inherited Variables from UnrealShare.UnrealGameOptionsMenu |
---|
AdvancedHelp, AdvancedString, bCanModifyGore, GameClass, GameType |
Functions Summary | ||
---|---|---|
![]() | DrawOptions (canvas Canvas, int StartX, int StartY, int Spacing)) | |
![]() | DrawValues (canvas Canvas, int StartX, int StartY, int Spacing)) | |
![]() | bool | ProcessLeft ())) |
![]() | bool | ProcessNo ())) |
![]() | bool | ProcessRight ())) |
![]() | bool | ProcessSelection ())) |
![]() | bool | ProcessYes ())) |
Inherited Functions from UnrealShare.UnrealGameOptionsMenu |
---|
Destroyed, DrawMenu, DrawOptions, DrawValues, MenuProcessInput, PostBeginPlay, ProcessLeft, ProcessRight, ProcessSelection, SaveConfigs |
Inherited Functions from UnrealShare.UnrealLongMenu |
---|
DrawBackGround, DrawHelpPanel, DrawMenu |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { GameStyle(0)="Classic" GameStyle(1)="Hardcore" GameStyle(2)="Turbo" GameClass=Class'UnrealShare.DeathMatchGame' MenuLength=9 HelpMessage(3)="Number of frags scored by leading player to end game. If 0, there is no limit." HelpMessage(4)="Time limit (in minutes) to end game. If 0, there is no limit." HelpMessage(5)="Maximum number of players allowed in the game." HelpMessage(6)="If Weapons Stay is enabled, weapons respawn instantly, but can only be picked up once by a given player." HelpMessage(7)="Configure bot game and individual parameters." HelpMessage(8)="Choose Game Style: Hardcore game speed is faster and weapons do more damage than Classic. Turbo is Hardcore with really fast movement." HelpMessage(9)="Classic or new style (weapon based) deathmessages." MenuList(3)="Frag limit" MenuList(4)="Time Limit" MenuList(5)="Max Players" MenuList(6)="Weapons Stay" MenuList(7)="Configure Bots" MenuList(8)="Game Style" MenuList(9)="DeathMessages" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |