Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealShare.HumanCarcass | +-- UnrealShare.DeadMales | +-- UnrealShare.MaleBody | +-- UnrealShare.ThrownBody
Functions Summary | ||
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HitWall (vector HitNormal, actor Wall)) | ||
Landed (vector HitNormal)) | ||
TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, name DamageType)) |
Inherited Functions from UnrealShare.DeadMales |
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SpawnHead |
Functions Detail |
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Defaultproperties |
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defaultproperties { bPushable=True AnimSequence=Hang2 Rotation=(Pitch=8000) RotationRate=(Pitch=80000) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |