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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealShare.UnrealGameInfo | +-- UnrealShare.DeathMatchGame | +-- UnrealShare.TeamGame
Variables Summary | |
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string | NewTeamMessage |
int | NextBotTeam |
string | TeamColor[4] |
TeamInfo | Teams[16] |
byte | TEAM_Blue |
byte | TEAM_Gold |
byte | TEAM_Green |
byte | TEAM_Red |
TeamGame | |
bool | bNoTeamChanges |
bool | bSpawnInTeamArea |
float | FriendlyFireScale |
float | GoalTeamScore |
int | MaxTeams |
int | MaxTeamSize |
Inherited Variables from UnrealShare.DeathMatchGame |
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bAlreadyChanged, bChangeLevels, bDontRestart, bGameEnded, bHardCoreMode, bMegaSpeed, bMultiPlayerBots, BotConfig, BotConfigType, FragLimit, GlobalNameChange, InitialBots, NoNameChange, NumBots, RemainingBots, RemainingTime, TimeLimit, TimeMessage[16] |
Functions Summary | ||
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![]() | bool | AddBot ())) |
![]() | AddToTeam (int num, Pawn Other )) | |
![]() | bool | CanSpectate (pawn Viewer, actor ViewTarget )) |
![]() | bool | ChangeTeam (Pawn Other, int NewTeam)) |
![]() | NavigationPoint | FindPlayerStart (Pawn Player, optional byte InTeam, optional string incomingName )) |
![]() | InitGame (string Options, out string Error )) | |
![]() | Killed (pawn killer, pawn Other, name damageType)) | |
![]() | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
)) |
![]() | Logout (pawn Exiting)) | |
![]() | PostBeginPlay ())) | |
![]() | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)) |
Inherited Functions from UnrealShare.DeathMatchGame |
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AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, GetIntOption, GetRules, InitGame, IsRelevant, Killed, LogGameParameters, Login, Logout, PlayerJumpZScaling, PlaySpawnEffect, PostBeginPlay, ReduceDamage, RestartGame, SetGameSpeed, ShouldRespawn, Timer |
Inherited Functions from UnrealShare.UnrealGameInfo |
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CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MaxTeams=2 MaxTeamSize=16 NewTeamMessage=" is now on " TEAM_Blue=1 TEAM_Green=2 TEAM_Gold=3 TeamColor(0)="Red" TeamColor(1)="Blue" TeamColor(2)="Green" TeamColor(3)="Gold" bCanChangeSkin=False bTeamGame=True ScoreBoardType=Class'UnrealShare.UnrealTeamScoreBoard' GameMenuType=Class'UnrealShare.UnrealTeamGameOptionsMenu' RulesMenuType="UMenu.UMenuTeamGameRulesSClient" HUDType=Class'UnrealShare.UnrealTeamHUD' BeaconName="Team" GameName="Team Game" } |
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