| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Engine.Fragment
|
+-- UnrealShare.Fragment1
| Variables Summary |
|---|
| Inherited Variables from Engine.Fragment |
|---|
| bFirstHit, Fragments[11], numFragmentTypes |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | CalcVelocity (vector Momentum, float ExplosionSize)) | |
| Inherited Functions from Engine.Fragment |
|---|
| BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| Functions Detail |
|---|
CalcVelocity Source code| Defaultproperties |
|---|
defaultproperties { Fragments(0)=LodMesh'UnrealShare.vfrag1' Fragments(1)=LodMesh'UnrealShare.vfrag2' Fragments(2)=LodMesh'UnrealShare.vfrag3' Fragments(3)=LodMesh'UnrealShare.vfrag4' Fragments(4)=LodMesh'UnrealShare.vfrag5' Fragments(5)=LodMesh'UnrealShare.vfrag6' Fragments(6)=LodMesh'UnrealShare.vfrag7' numFragmentTypes=7 ImpactSound=Sound'UnrealShare.General.GlassTink1' MiscSound=Sound'UnrealShare.General.GlassTink2' LifeSpan=9.000000 Mesh=LodMesh'UnrealShare.vfrag1' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||