Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Engine.Fragment | +-- UnrealShare.GlassFragments
Variables Summary |
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Inherited Variables from Engine.Fragment |
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bFirstHit, Fragments[11], numFragmentTypes |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | CalcVelocity (vector Momentum, float ExplosionSizes)) |
Inherited Functions from Engine.Fragment |
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BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
Functions Detail |
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Defaultproperties |
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defaultproperties { Fragments(0)=LodMesh'UnrealShare.Glass1' Fragments(1)=LodMesh'UnrealShare.Glass2' Fragments(2)=LodMesh'UnrealShare.Glass3' Fragments(3)=LodMesh'UnrealShare.Glass4' Fragments(4)=LodMesh'UnrealShare.Glass5' Fragments(5)=LodMesh'UnrealShare.Glass6' Fragments(6)=LodMesh'UnrealShare.Glass7' Fragments(7)=LodMesh'UnrealShare.Glass8' Fragments(8)=LodMesh'UnrealShare.Glass9' Fragments(9)=LodMesh'UnrealShare.Glass10' Fragments(10)=LodMesh'UnrealShare.Glass11' numFragmentTypes=11 ImpactSound=Sound'UnrealShare.General.GlassTink1' MiscSound=Sound'UnrealShare.General.GlassTink2' Mesh=LodMesh'UnrealShare.Glass1' CollisionRadius=10.000000 CollisionHeight=2.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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