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UnrealShare.Fragment1


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//=============================================================================
// Fragment1.
//=============================================================================
class Fragment1 extends Fragment;

#exec MESH IMPORT MESH=vfrag1 ANIVFILE=MODELS\frag1_a.3D DATAFILE=MODELS\frag1_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=vfrag1 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=vfrag1 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=vfrag1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=vfrag1 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=vfrag1 NUM=0 TEXTURE=Jvase1

#exec MESH IMPORT MESH=vfrag2 ANIVFILE=MODELS\frag2_a.3D DATAFILE=MODELS\frag2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=vfrag2 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=vfrag2 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=vfrag2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=vfrag2 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=vfrag2 NUM=0 TEXTURE=Jvase1

#exec MESH IMPORT MESH=vfrag3 ANIVFILE=MODELS\frag3_a.3D DATAFILE=MODELS\frag3_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=vfrag3 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=vfrag3 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=vfrag3 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=vfrag3 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=vfrag3 NUM=0 TEXTURE=Jvase1

#exec MESH IMPORT MESH=vfrag4 ANIVFILE=MODELS\frag4_a.3D DATAFILE=MODELS\frag4_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=vfrag4 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=vfrag4 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=vfrag4 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=vfrag4 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=vfrag4 NUM=0 TEXTURE=Jvase1

#exec MESH IMPORT MESH=vfrag5 ANIVFILE=MODELS\frag5_a.3D DATAFILE=MODELS\frag5_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=vfrag5 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=vfrag5 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=vfrag5 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=vfrag5 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=vfrag5 NUM=0 TEXTURE=Jvase1

#exec MESH IMPORT MESH=vfrag6 ANIVFILE=MODELS\frag6_a.3D DATAFILE=MODELS\frag6_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=vfrag6 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=vfrag6 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=vfrag6 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=vfrag6 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=vfrag6 NUM=0 TEXTURE=Jvase1

#exec MESH IMPORT MESH=vfrag7 ANIVFILE=MODELS\frag7_a.3D DATAFILE=MODELS\frag7_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=vfrag7 X=0 Y=0 Z=0 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=vfrag7 SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=vfrag7 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=vfrag7 X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=vfrag7 NUM=0 TEXTURE=Jvase1

#exec AUDIO IMPORT FILE="Sounds\General\Tink1.WAV" NAME="GlassTink1" GROUP="General"
#exec AUDIO IMPORT FILE="Sounds\General\Tink2.WAV" NAME="GlassTink2" GROUP="General"


simulated function CalcVelocity(vector Momentum, float ExplosionSize)
{
    ExplosionSize = VSize(Momentum);
    Velocity = VRand()*(ExplosionSize+FRand()*100.0+100.0); 
    Velocity.z += ExplosionSize/2;
}

defaultproperties
{
     Fragments(0)=LodMesh'UnrealShare.vfrag1'
     Fragments(1)=LodMesh'UnrealShare.vfrag2'
     Fragments(2)=LodMesh'UnrealShare.vfrag3'
     Fragments(3)=LodMesh'UnrealShare.vfrag4'
     Fragments(4)=LodMesh'UnrealShare.vfrag5'
     Fragments(5)=LodMesh'UnrealShare.vfrag6'
     Fragments(6)=LodMesh'UnrealShare.vfrag7'
     numFragmentTypes=7
     ImpactSound=Sound'UnrealShare.General.GlassTink1'
     MiscSound=Sound'UnrealShare.General.GlassTink2'
     LifeSpan=9.000000
     Mesh=LodMesh'UnrealShare.vfrag1'
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:45.335 - Created with UnCodeX