| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Flare
| Variables Summary | |
|---|---|
| bool | bDamaged |
| bool | bFirstTick |
| Flare | f |
| vector | X |
| vector | Y |
| vector | Z |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | HitWall (vector HitNormal, actor Wall )) Activated | |
![]() | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Activated | |
![]() | Timer ())) Activated | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| HitWall, TakeDamage, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
HitWall Activated Source code
TakeDamage Activated Source code
Timer Activated Source code| Defaultproperties |
|---|
defaultproperties { bCanHaveMultipleCopies=True bActivatable=True bDisplayableInv=True PickupMessage="You got a flare" RespawnTime=30.000000 PickupViewMesh=LodMesh'UnrealShare.FlareM' Charge=10 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealShare.Pickups.flares1' Icon=Texture'UnrealShare.Icons.I_Flare' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealShare.FlareM' bUnlit=True CollisionRadius=13.000000 CollisionHeight=8.000000 bCollideWorld=True bProjTarget=True LightBrightness=199 LightHue=25 LightSaturation=89 LightRadius=33 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||