Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- UnrealShare.AnimSpriteEffect | +-- UnrealShare.FlameExplosion
Variables Summary |
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Inherited Variables from UnrealShare.AnimSpriteEffect |
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AnimTime, i, NumFrames, Pause, SpriteAnim[20] |
Inherited Variables from Engine.Effects |
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bOnlyTriggerable, EffectSound1, EffectSound2 |
Functions Summary | ||
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MakeSound ())) | ||
PostBeginPlay ())) |
Functions Detail |
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Defaultproperties |
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defaultproperties { NumFrames=8 Pause=0.050000 EffectSound1=Sound'UnrealShare.General.Expl04' RemoteRole=ROLE_SimulatedProxy LifeSpan=0.500000 DrawType=DT_SpriteAnimOnce Style=STY_Translucent Texture=Texture'UnrealShare.FlameEffect.e_a01' Skin=Texture'UnrealShare.Effects.ExplosionPal2' DrawScale=2.800000 LightType=LT_TexturePaletteOnce LightEffect=LE_NonIncidence LightBrightness=159 LightHue=32 LightSaturation=79 LightRadius=8 bCorona=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |