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UnrealShare.FlameExplosion

Extends
AnimSpriteEffect

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.AnimSpriteEffect
         |   
         +-- UnrealShare.FlameExplosion

Variables Summary
Inherited Variables from UnrealShare.AnimSpriteEffect
AnimTime, i, NumFrames, Pause, SpriteAnim[20]
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function MakeSound ()))
function PostBeginPlay ()))


Functions Detail

MakeSound Source code

function MakeSound ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     NumFrames=8
     Pause=0.050000
     EffectSound1=Sound'UnrealShare.General.Expl04'
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=0.500000
     DrawType=DT_SpriteAnimOnce
     Style=STY_Translucent
     Texture=Texture'UnrealShare.FlameEffect.e_a01'
     Skin=Texture'UnrealShare.Effects.ExplosionPal2'
     DrawScale=2.800000
     LightType=LT_TexturePaletteOnce
     LightEffect=LE_NonIncidence
     LightBrightness=159
     LightHue=32
     LightSaturation=79
     LightRadius=8
     bCorona=False
}

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Creation time: Fr 7.6.2013 13:14:35.957 - Created with UnCodeX