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UnrealShare.FemaleBot

Extends
HumanBot
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.Bots
         |   
         +-- UnrealShare.HumanBot
            |   
            +-- UnrealShare.FemaleBot

Direct Known Subclasses:

FemaleOneBot, FemaleTwoBot

Variables Summary
Inherited Variables from UnrealShare.Bots
Accuracy, Aggressiveness, AmbushSpot, bCamping, bCanDuck, bCanFire, bChangeDir, bClearShot, bCrouching, bFiringPaused, bFirstHatePlayer, bFrustrated, bGathering, bGreenBlood, bIsWuss, bLeadTarget, bMoraleBoosted, bNoClearSpecial, bNoShootDecor, bReadyToAttack, breathagain, bSpecialGoal, bSpecialPausing, bStrafeDir, bVerbose, bViewTarget, bWallAdjust, bWantsToCamp, bWarnTarget, CampingRate, CampTime, CarcassType, Die2, Die3, Die4, drown, EnemyDropped, FavoriteWeapon, Footstep1, Footstep2, Footstep3, GaspSound, HidingSpot, HitSound3, HitSound4, HuntStartTime, JumpSound, LandGrunt, LastCampCheck, LastInvFind, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, PlayerDeaths, PlayerKills, Pointer, RefireRate, TeamLeader, TimeBetweenAttacks, UWHit1, UWHit2, WalkingSpeed

Functions Summary
Inherited Functions from UnrealShare.HumanBot
PlayChallenge, PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToFighter, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking
Inherited Functions from UnrealShare.Bots
AdjustAim, AdjustDesireFor, AdjustHitLocation, adjustJump, AdjustSkill, AdjustToss, AnimEnd, AssessThreat, AttitudeTo, BaseChange, BecomeViewTarget, BeginState, Bump, CallForHelp, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChangedWeapon, CheckFutureSight, ChooseAttackMode, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAmbushSpot, FindBestPathToward, FindViewSpot, FireWeapon, Gasp, Gibbed, GiveUpTactical, HaltFiring, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HitWall, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, KillMessage, Landed, LongFall, MayFall, NearWall, NeedToTurn, PainTimer, PickDestination, PickNextSpot, PickRegDestination, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayDodge, PlayDyingSound, PlayFiring, PlayFootStep, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayMovingAttack, PlayOutOfWater, PlayRangedAttack, PlayRightHit, PlayTakeHitSound, PreBeginPlay, PreSetMovement, ReachedHome, RelativeStrength, ReSetSkill, ReStartPlayer, SeePlayer, SetAlertness, SetEnemy, SetFall, SetMovementPhysics, SetMultiSkin, ShareWithTeam, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, StopWaiting, StrafeAdjust, StrafeFromDamage, SwitchToBestWeapon, TakeDamage, TestDirection, Timer, Trigger, TryStrafe, TryToCrouch, TryToDuck, TryToward, UpdateEyeHeight, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange


Defaultproperties

defaultproperties
{
     CarcassType=Class'UnrealShare.FemaleBody'
     drown=Sound'UnrealShare.Female.mdrown2fem'
     breathagain=Sound'UnrealShare.Female.hgasp3fem'
     HitSound3=Sound'UnrealShare.Female.linjur3fem'
     HitSound4=Sound'UnrealShare.Female.hinjur4fem'
     Die2=Sound'UnrealShare.Female.death3cfem'
     Die3=Sound'UnrealShare.Female.death2afem'
     Die4=Sound'UnrealShare.Female.death4cfem'
     GaspSound=Sound'UnrealShare.Female.lgasp1fem'
     UWHit1=Sound'UnrealShare.Female.FUWHit1'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'UnrealShare.Female.lland1fem'
     JumpSound=Sound'UnrealShare.Female.jump1fem'
     bIsFemale=True
     HitSound1=Sound'UnrealShare.Female.linjur1fem'
     HitSound2=Sound'UnrealShare.Female.linjur2fem'
     Die=Sound'UnrealShare.Female.death1dfem'
}

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Creation time: Fr 7.6.2013 13:14:35.645 - Created with UnCodeX