| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealShare.DispersionAmmo
|
+-- UnrealShare.DAmmo5
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.DispersionAmmo |
|---|
| AnimTime, bAltFire, bExploded, bExplosionEffect, EffectSound1, ExpSkin, ExpType, i, NumFrames, ParticleType, Pause, SparkModifier, SparkScale, SpriteAnim[20] |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary |
|---|
| Inherited Functions from UnrealShare.DispersionAmmo |
|---|
| BlowUp, Explode, InitSplash, PostBeginPlay, ProcessTouch, TakeDamage, Tick |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| Defaultproperties |
|---|
defaultproperties { ParticleType=Class'UnrealShare.Spark35' SparkModifier=3.000000 ExpType=Texture'UnrealShare.DispExpl.DseO_A00' ExpSkin=Texture'UnrealShare.Effects.PalRed' Damage=75.000000 Mesh=LodMesh'UnrealShare.DispM4' LightBrightness=190 LightHue=5 LightSaturation=63 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||