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UnrealI.TrooperMasterChunk

Extends
MasterCreatureChunk

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureChunks
            |   
            +-- UnrealShare.MasterCreatureChunk
               |   
               +-- UnrealI.TrooperMasterChunk

Variables Summary
Inherited Variables from UnrealShare.MasterCreatureChunk
PlayerRep
Inherited Variables from UnrealShare.CreatureChunks
bGreenBlood, bMasterChunk, bMustSpawnChunks, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, trail, TrailSize

Functions Summary
Inherited Functions from UnrealShare.MasterCreatureChunk
SetAsMaster
Inherited Functions from UnrealShare.CreatureChunks
BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, Landed, PostBeginPlay, SetAsMaster, TakeDamage, Timer, ZoneChange


Defaultproperties

defaultproperties
{
     CarcassClass=Class'UnrealI.TrooperCarcass'
     CarcHeight=42.000000
     Mesh=None
}

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Creation time: Fr 7.6.2013 13:15:10.404 - Created with UnCodeX