Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.PlayerPawn | +-- UnrealShare.UnrealIPlayer | +-- UnrealShare.Human | +-- UnrealShare.Male | +-- UnrealI.MaleTwo
Functions Summary |
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Inherited Functions from UnrealShare.Male |
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PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit |
Inherited Functions from UnrealShare.Human |
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PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking |
Defaultproperties |
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defaultproperties { LandGrunt=Sound'UnrealI.Male.MLand2' CarcassType=Class'UnrealI.MaleTwoCarcass' JumpSound=Sound'UnrealI.Male.MJump2' MenuName="Male 2" Skin=Texture'UnrealShare.Skins.Ash' Mesh=LodMesh'UnrealI.Male2' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |