| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealI.Invisibility
| Variables Summary | |
|---|---|
| byte | TempVis |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Activated | |
![]() | endstate ())) Activated | |
![]() | Invisibility (bool Vis)) | |
![]() | Timer ())) Activated | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| BeginState, endstate, Timer |
| DeActivated Source code |
|---|
|
state DeActivated |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Activated Source code
endstate Activated Source code
Invisibility Source code
Timer Activated Source code| Defaultproperties |
|---|
defaultproperties { ExpireMessage="Invisibility has worn off." bAutoActivate=True bActivatable=True bDisplayableInv=True PickupMessage="You have Invisibility" RespawnTime=100.000000 PickupViewMesh=LodMesh'UnrealI.InvisibilityMesh' Charge=100 MaxDesireability=1.200000 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealI.Pickups.Invisible' Icon=Texture'UnrealI.Icons.I_Invisibility' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealI.InvisibilityMesh' AmbientGlow=96 CollisionRadius=15.000000 CollisionHeight=17.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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