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UnrealI.Invisibility

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealI.Invisibility

Variables Summary
byteTempVis
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bFirstFrame, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, bTossedOut, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemMessageClass, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupMessageClass, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function BeginState ()))
Activated
function endstate ()))
Activated
function Invisibility (bool Vis))
function Timer ()))
Activated
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, DropInventory, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Activated Source code
state Activated
BeginState, endstate, Timer
DeActivated Source code
state DeActivated


Variables Detail

TempVis Source code

var byte TempVis;


Functions Detail

BeginState Activated Source code

function BeginState ( ) )

endstate Activated Source code

function endstate ( ) )

Invisibility Source code

function Invisibility ( bool Vis) )

Timer Activated Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     ExpireMessage="Invisibility has worn off."
     bAutoActivate=True
     bActivatable=True
     bDisplayableInv=True
     PickupMessage="You have Invisibility"
     RespawnTime=100.000000
     PickupViewMesh=LodMesh'UnrealI.InvisibilityMesh'
     Charge=100
     MaxDesireability=1.200000
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     ActivateSound=Sound'UnrealI.Pickups.Invisible'
     Icon=Texture'UnrealI.Icons.I_Invisibility'
     RemoteRole=ROLE_DumbProxy
     Mesh=LodMesh'UnrealI.InvisibilityMesh'
     AmbientGlow=96
     CollisionRadius=15.000000
     CollisionHeight=17.000000
}

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Creation time: Fr 7.6.2013 13:14:37.392 - Created with UnCodeX