Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealI.Invisibility
Variables Summary | |
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byte | TempVis |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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BeginState ())) Activated | ||
endstate ())) Activated | ||
Invisibility (bool Vis)) | ||
Timer ())) Activated |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
BeginState, endstate, Timer |
DeActivated Source code |
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state DeActivated |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ExpireMessage="Invisibility has worn off." bAutoActivate=True bActivatable=True bDisplayableInv=True PickupMessage="You have Invisibility" RespawnTime=100.000000 PickupViewMesh=LodMesh'UnrealI.InvisibilityMesh' Charge=100 MaxDesireability=1.200000 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealI.Pickups.Invisible' Icon=Texture'UnrealI.Icons.I_Invisibility' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealI.InvisibilityMesh' AmbientGlow=96 CollisionRadius=15.000000 CollisionHeight=17.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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