| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- UnrealI.Cannon
|
+-- UnrealI.HugeCannon
| Variables Summary |
|---|
| Inherited Variables from UnrealI.Cannon |
|---|
| a, ActivateSound, bShoot, cTarget, DeactivateDistance, Drop, ExplodeSound, FireSound, Health, SampleTime, ShotsFired, TrackingRate |
| Inherited Variables from Engine.Decoration |
|---|
| bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
| Functions Summary |
|---|
| Inherited Functions from UnrealI.Cannon |
|---|
| Shoot, TakeDamage, Timer, Trigger |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
| Defaultproperties |
|---|
defaultproperties { TrackingRate=7000 Drop=220.000000 Health=500.000000 Mesh=LodMesh'UnrealI.HugeCannonM' CollisionRadius=88.000000 CollisionHeight=88.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||