Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Mover | +-- UnrealI.GradualMover
Variables Summary | |
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bool | bIsFullyOpen |
int | LastKeyNum |
GradualProperties | |
float | CloseTimes[6] |
name | Events[6] |
float | OpenTimes[6] |
name | Tags[6] |
Inherited Variables from Engine.Brush |
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bColored, BrushColor, CsgOper, MainScale, PolyFlags, PostPivot, PostScale, TempScale, UnusedLightMesh |
Enumerations Summary |
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Inherited Enumerations from Engine.Mover |
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EBumpType, EMoverEncroachType, EMoverGlideType |
Inherited Enumerations from Engine.Brush |
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ECsgOper |
Functions Summary | ||
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BeginPlay ())) | ||
BeginState ())) GradualTriggerOpenTimed | ||
DoClose ())) | ||
DoOpen ())) | ||
bool | HandleDoor (pawn Other)) GradualTriggerOpenTimed | |
InterpolateEnd (actor Other)) GradualTriggerOpenTimed | ||
InterpolateEnd (actor Other)) GradualTriggerToggle | ||
Trigger (actor Other, pawn EventInstigator )) GradualTriggerOpenTimed | ||
Trigger (actor Other, pawn EventInstigator )) GradualTriggerPound | ||
Trigger (actor Other, pawn EventInstigator )) GradualTriggerToggle | ||
UnTrigger (actor Other, pawn EventInstigator )) GradualTriggerPound |
Inherited Functions from Engine.Mover |
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Attach, BeginEvent, BeginPlay, BeginState, Bump, DoClose, DoOpen, EncroachingOn, EndEvent, FindTriggerActor, FinishedClosing, FinishedOpening, FinishNotify, HandleDoor, HandleTriggerDoor, InterpolateEnd, InterpolateTo, MakeGroupReturn, MakeGroupStop, PostBeginPlay, SetKeyframe, SpecialHandling, TakeDamage, Timer, Trigger, UnTrigger |
States Summary |
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GradualTriggerOpenTimed Source code |
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state GradualTriggerOpenTimed |
BeginState, HandleDoor, InterpolateEnd, Trigger |
GradualTriggerPound Source code |
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state GradualTriggerPound |
Trigger, UnTrigger |
GradualTriggerToggle Source code |
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state GradualTriggerToggle |
InterpolateEnd, Trigger |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
}
|
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