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//============================================================================= // HugeCannon. //============================================================================= class HugeCannon extends Cannon; #exec MESH IMPORT MESH=HugeCannonM ANIVFILE=MODELS\Cannon_a.3D DATAFILE=MODELS\Cannon_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=HugeCannonM X=0 Y=270 Z=0 YAW=-64 ROLL=-64 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=All STARTFRAME=0 NUMFRAMES=20 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=Activate STARTFRAME=0 NUMFRAMES=10 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=Angle0 STARTFRAME=10 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=Angle1 STARTFRAME=11 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=Angle2 STARTFRAME=12 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=Angle3 STARTFRAME=13 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=Angle4 STARTFRAME=14 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=FAngle0 STARTFRAME=15 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=FAngle1 STARTFRAME=16 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=FAngle2 STARTFRAME=17 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=FAngle3 STARTFRAME=18 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HugeCannonM SEQ=FAngle4 STARTFRAME=19 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JCannon1 FILE=MODELS\Cannon.PCX GROUP=Skins #exec OBJ LOAD FILE=..\UnrealShare\Textures\fireeffect13.utx PACKAGE=UNREALI.Effect13 #exec MESHMAP SCALE MESHMAP=HugeCannonM X=0.6 Y=0.6 Z=1.2 #exec MESHMAP SETTEXTURE MESHMAP=HugeCannonM NUM=0 TEXTURE=Unreali.Effect13.FireEffect13 #exec MESHMAP SETTEXTURE MESHMAP=HugeCannonM NUM=1 TEXTURE=JCannon1 defaultproperties { TrackingRate=7000 Drop=220.000000 Health=500.000000 Mesh=LodMesh'UnrealI.HugeCannonM' CollisionRadius=88.000000 CollisionHeight=88.000000 } |
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