Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealShare.HumanCarcass | +-- UnrealShare.FemaleBody | +-- UnrealShare.Female2Body | +-- UnrealI.FemaleTwoCarcass
Variables Summary |
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Inherited Variables from UnrealShare.FemaleBody |
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bFullyDead |
Functions Summary | ||
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ForceMeshToExist ())) |
Inherited Functions from UnrealShare.FemaleBody |
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Convulse, TakeDamage, Trigger |
Functions Detail |
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Defaultproperties |
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defaultproperties { Physics=PHYS_Falling AnimSequence=Dead1 Mesh=LodMesh'UnrealI.Female2' bBlockActors=True bBlockPlayers=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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