Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.HUD | +-- UnrealShare.UnrealHUD | +-- UnrealI.EndgameHud
Variables Summary | |
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EndgameHud | |
string | Message1 |
string | Message2 |
string | Message3 |
string | Message4 |
string | Message5 |
string | Message6 |
int | MessageNumber |
Inherited Variables from UnrealShare.UnrealHUD |
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AltTeamColor[4], ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, TeamColor[4], TeamName[4], TranslatorTimer, TranslatorY, VersionMessage |
Inherited Variables from Engine.HUD |
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Crosshair, HUDConfigWindowType, HudMode, HUDMutator, MainMenu, MainMenuType, PlayerOwner, WhiteColor |
Structures Summary |
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Inherited Structures from UnrealShare.UnrealHUD |
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MessageStruct |
Inherited Structures from Engine.HUD |
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HUDLocalizedMessage |
Functions Summary | ||
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![]() | DrawMOTD (canvas Canvas) | |
![]() | PostRender (canvas Canvas )) | |
![]() | Timer ())) |
Inherited Functions from Engine.HUD |
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ChangeCrosshair, ChangeHud, ClearMessage, CopyMessage, DisplayMessages, DrawCrossHair, InputNumber, LocalizedMessage, Message, PlayReceivedMessage, PostRender, PreRender, ProcessKeyEvent |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Message1="The Skaarj escape pod has broken free from the planet's gravitational pull... barely. Yet it's fuel has depleted and you drift aimlessly." Message2="From where many have died, you have escaped. You laugh to yourself; so much has happened, but little has changed." Message3="Before the crash landing, you were trapped in a cramped cell. Now, once again you are confined in a prison." Message4="But, you feel confident that someone will come upon your small vessel... eventually." Message5="Until then, you drift and hope." Message6="To Be Continued..." Event=EndShip } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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