| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.HUD
|
+-- UnrealShare.UnrealHUD
|
+-- UnrealI.EndgameHud
| Variables Summary | |
|---|---|
| EndgameHud | |
| string | Message1 |
| string | Message2 |
| string | Message3 |
| string | Message4 |
| string | Message5 |
| string | Message6 |
| int | MessageNumber |
| Inherited Variables from UnrealShare.UnrealHUD |
|---|
| AltTeamColor[4], ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, TeamColor[4], TeamName[4], TranslatorTimer, TranslatorY, VersionMessage |
| Inherited Variables from Engine.HUD |
|---|
| Crosshair, HUDConfigWindowType, HudMode, HUDMutator, MainMenu, MainMenuType, PlayerOwner, WhiteColor |
| Structures Summary |
|---|
| Inherited Structures from UnrealShare.UnrealHUD |
|---|
| MessageStruct |
| Inherited Structures from Engine.HUD |
|---|
| HUDLocalizedMessage |
| Functions Summary | ||
|---|---|---|
![]() | DrawMOTD (canvas Canvas) | |
![]() | PostRender (canvas Canvas )) | |
![]() | Timer ())) | |
| Inherited Functions from Engine.HUD |
|---|
| ChangeCrosshair, ChangeHud, ClearMessage, CopyMessage, DisplayMessages, DrawCrossHair, InputNumber, LocalizedMessage, Message, PlayReceivedMessage, PostRender, PreRender, ProcessKeyEvent |
| Variables Detail |
|---|
| Functions Detail |
|---|
DrawMOTD Source code
PostRender Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties { Message1="The Skaarj escape pod has broken free from the planet's gravitational pull... barely. Yet it's fuel has depleted and you drift aimlessly." Message2="From where many have died, you have escaped. You laugh to yourself; so much has happened, but little has changed." Message3="Before the crash landing, you were trapped in a cramped cell. Now, once again you are confined in a prison." Message4="But, you feel confident that someone will come upon your small vessel... eventually." Message5="Until then, you drift and hope." Message6="To Be Continued..." Event=EndShip } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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