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UnrealI.EndgameHud


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//=============================================================================
// EndgameHud.
//=============================================================================
class EndgameHud extends UnrealHUD;

var() localized string Message1;
var() localized string Message2;
var() localized string Message3;
var() localized string Message4;
var() localized string Message5;
var() localized string Message6;

var() int MessageNumber;

simulated function DrawMOTD(canvas Canvas);

simulated function Timer()
{
    MessageNumber++;
}

simulated function PostRender( canvas Canvas )
{
    local float StartX;
    local InterpolationPoint i;
    local int TempX,TempY;
    local Actor A;
    local Decoration D;

    HUDSetup(canvas);

    if ( PlayerPawn(Owner) != None )
    {
        i = InterpolationPoint(PlayerPawn(Owner).Target);
        
        
        if ( PlayerPawn(Owner).bShowMenu  )
        {
            DisplayMenu(Canvas);
            return;
        }
        
        if (i!=None && i.Position==50) PlayerPawn(Owner).AmbientSound=None;
        
        else if (i!=None && i.Position > 51)
        {
            if (MessageNumber==0) 
            {
                MessageNumber++;
                SetTimer(17.0,True);
            }
            HudSetup(Canvas);
            Canvas.bCenter = false;
            Canvas.Font = Canvas.MedFont;
            TempX = Canvas.ClipX;
            TempY = Canvas.ClipY;   
            Canvas.SetOrigin(20,Canvas.ClipY-64);
            Canvas.SetClip(225,110);
            Canvas.SetPos(0,0);
            Canvas.Style = 1;   
            if (MessageNumber == 1) Canvas.DrawText(Message1, False);   
            else if (MessageNumber == 2) Canvas.DrawText(Message2, False);
            else if (MessageNumber == 3) Canvas.DrawText(Message3, False);
            else if (MessageNumber == 4) Canvas.DrawText(Message4, False);
            else if (MessageNumber == 5) Canvas.DrawText(Message5, False);
            else if (MessageNumber == 6) Canvas.DrawText(Message6, False);      
            else if (MessageNumber > 6) {
                foreach AllActors( class 'Decoration', D)
                    D.Destroy();
                PlayerPawn(Owner).ShowMenu();
            }
        }
    }
}

defaultproperties
{
     Message1="The Skaarj escape pod has broken free from the planet's gravitational pull... barely.  Yet it's fuel has depleted and you drift aimlessly."
     Message2="From where many have died, you have escaped.  You laugh to yourself; so much has happened, but little has changed."
     Message3="Before the crash landing, you were trapped in a cramped cell.  Now, once again you are confined in a prison."
     Message4="But, you feel confident that someone will come upon your small vessel... eventually."
     Message5="Until then, you drift and hope."
     Message6="To Be Continued..."
     Event=EndShip
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:39.563 - Created with UnCodeX