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UMenu.UMenuWeaponPriorityMesh

Extends
UMenuDialogClientWindow

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UMenu.UMenuDialogClientWindow
               |   
               +-- UMenu.UMenuWeaponPriorityMesh

Variables Summary
MeshActorMeshActor
RotatorR
Inherited Variables from UWindow.UWindowDialogClientWindow
DesiredHeight, DesiredWidth, TabLast

Functions Summary
function Close (optional bool bByParent))
function Created ()))
function Paint (Canvas C, float X, float Y))
function Tick (float DeltaTime))
Inherited Functions from UMenu.UMenuDialogClientWindow
Notify
Inherited Functions from UWindow.UWindowDialogClientWindow
CreateControl, GetDesiredDimensions, Notify, OKPressed, Paint


Variables Detail

MeshActor Source code

var MeshActor MeshActor;

R Source code

var Rotator R;


Functions Detail

Close Source code

function Close ( optional bool bByParent) )

Created Source code

function Created ( ) )

Paint Source code

function Paint ( Canvas C, float X, float Y) )

Tick Source code

function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fr 7.6.2013 13:15:18.548 - Created with UnCodeX