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Core.Object | +-- UWindow.UWindowBase | +-- UWindow.UWindowWindow | +-- UWindow.UWindowClientWindow | +-- UWindow.UWindowDialogClientWindow | +-- UWindow.UWindowPageWindow | +-- UMenu.UMenuPageWindow | +-- UMenu.UMenuGameRulesBase | +-- UMenu.UMenuGameRulesCWindow | +-- UMenu.UMenuTeamGameRulesCWindow
Variables Summary | |
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string | FFHelp |
UWindowHSliderControl | FFSlider |
string | FFText |
Inherited Variables from UMenu.UMenuGameRulesBase |
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bControlRight, BotmatchParent, ControlOffset, FragEdit, FragHelp, FragText, Initialized, MaxPlayersEdit, MaxPlayersHelp, MaxPlayersText, MaxSpectatorsEdit, MaxSpectatorsHelp, MaxSpectatorsText, TimeEdit, TimeHelp, TimeText, WeaponsCheck, WeaponsHelp, WeaponsText |
Functions Summary | ||
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![]() | BeforePaint (Canvas C, float X, float Y)) | |
![]() | Created ())) | |
![]() | FFChanged ())) | |
![]() | Notify (UWindowDialogControl C, byte E)) |
Inherited Functions from UMenu.UMenuGameRulesCWindow |
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FragChanged, LoadCurrentValues, MaxPlayersChanged, MaxSpectatorsChanged, TimeChanged, WeaponsChecked |
Inherited Functions from UMenu.UMenuGameRulesBase |
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AfterCreate, BeforePaint, Created, FragChanged, LoadCurrentValues, MaxPlayersChanged, MaxSpectatorsChanged, Notify, SetupNetworkOptions, TimeChanged, WeaponsChecked |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { FFText="Friendly Fire:" FFHelp="Slide to adjust the amount of damage friendly fire imparts to other teammates." } |
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