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UMenu.UMenuTeamGameRulesCWindow


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class UMenuTeamGameRulesCWindow extends UMenuGameRulesCWindow;

// Friendly Fire Scale
var UWindowHSliderControl FFSlider;
var localized string FFText;
var localized string FFHelp;

function Created()
{
    local int FFS;
    local int ControlWidth, ControlLeft, ControlRight;
    local int CenterWidth, CenterPos, ButtonWidth, ButtonLeft;

    Super.Created();

    ControlWidth = WinWidth/2.5;
    ControlLeft = (WinWidth/2 - ControlWidth)/2;
    ControlRight = WinWidth/2 + ControlLeft;

    CenterWidth = (WinWidth/4)*3;
    CenterPos = (WinWidth - CenterWidth)/2;

    DesiredWidth = 220;
    DesiredHeight = 245;

    // Friendly Fire Scale
    FFSlider = UWindowHSliderControl(CreateControl(class'UWindowHSliderControl', CenterPos, ControlOffset, CenterWidth, 1));
    FFSlider.SetRange(0, 10, 1);
    FFS = Class<TeamGame>(BotmatchParent.GameClass).Default.FriendlyFireScale * 10;
    FFSlider.SetValue(FFS);
    FFSlider.SetText(FFText$" ["$FFS*10$"%]:");
    FFSlider.SetHelpText(FFHelp);
    FFSlider.SetFont(F_Normal);
}

function BeforePaint(Canvas C, float X, float Y)
{
    local int ControlWidth, ControlLeft, ControlRight;
    local int CenterWidth, CenterPos, ButtonWidth, ButtonLeft;

    Super.BeforePaint(C, X, Y);

    ControlWidth = WinWidth/2.5;
    ControlLeft = (WinWidth/2 - ControlWidth)/2;
    ControlRight = WinWidth/2 + ControlLeft;

    CenterWidth = (WinWidth/4)*3;
    CenterPos = (WinWidth - CenterWidth)/2;

    FFSlider.SetSize(CenterWidth, 1);
    FFSlider.SliderWidth = 90;
    FFSlider.WinLeft = CenterPos;
}

function Notify(UWindowDialogControl C, byte E)
{
    if (!Initialized)
        return;

    Super.Notify(C, E);

    switch(E)
    {
    case DE_Change:
        switch(C)
        {
            case FFSlider:
                FFChanged();
                break;
        }
    }
}

function FFChanged()
{
    //TeamGame(Game).FriendlyFireScale = FFSlider.GetValue() / 10;
    //FFSlider.SetText(FFText$" ["$int(FFSlider.GetValue()*10)$"%]:");
}

defaultproperties
{
     FFText="Friendly Fire:"
     FFHelp="Slide to adjust the amount of damage friendly fire imparts to other teammates."
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:15.242 - Created with UnCodeX