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Relics.RelicDeath

Extends
Relic

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- Relics.Relic
            |   
            +-- Relics.RelicDeath

Variables Summary
Inherited Variables from Relics.Relic
Initialized, NavPoint, NumPoints, RelicClass, SpawnedRelic
Inherited Variables from Engine.Mutator
bHUDMutator, DefaultWeapon, NextDamageMutator, NextHUDMutator, NextMessageMutator, NextMutator

Functions Summary
Inherited Functions from Relics.Relic
Mutate, PostBeginPlay, SpawnRelic, Timer
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CheckReplacement, HandleEndGame, HandlePickupQuery, HandleRestartGame, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatedDefaultWeapon, MutatorBroadcastLocalizedMessage, MutatorBroadcastMessage, MutatorTakeDamage, MutatorTeamMessage, MyDefaultWeapon, PostRender, PreBeginPlay, PreventDeath, RegisterHUDMutator, ReplaceWith, ScoreKill


Defaultproperties

defaultproperties
{
     RelicClass=Class'Relics.RelicDeathInventory'
}

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Creation time: Fr 7.6.2013 13:14:54.756 - Created with UnCodeX