- Extends
- MaleBotPlus
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Botpack.Bot
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+-- Botpack.HumanBotPlus
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+-- Botpack.MaleBotPlus
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+-- multimesh.CustomBot
Direct Known Subclasses:
TCowBot, TNaliBot, TSkaarjbot
Inherited Functions from Botpack.HumanBotPlus |
FastInAir, PlayChallenge, PlayCrawling, PlayDodge, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayLookAround, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWalking, PlayWaving, PlayWeaponSwitch, TweenToFighter, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking |
var mesh FallBackMesh;
CustomBot
static function GetMultiSkin (
Actor SkinActor,
out string SkinName,
out string FaceName ) )
function PlayGutHit ( float tweentime) )
function PlayHeadHit ( float tweentime) )
function PlayLeftHit ( float tweentime) )
function PlayRightHit ( float tweentime) )
function PlayVictoryDance ( ) )
simulated function PostBeginPlay ( ) )
static function SetMultiSkin (
Actor SkinActor,
string SkinName,
string FaceName,
byte TeamNum) )
simulated function SetMyMesh ( ) )
static function SetMyMultiSkin (
Actor SkinActor,
string SkinName,
string FaceName,
byte TeamNum) )
simulated function Tick ( float DeltaTime) )
simulated function Timer ( ) )
defaultproperties
{
FallBackMesh=LodMesh'Botpack.Commando'
LandGrunt=Sound'UnrealShare.Male.MLand3'
JumpSound=Sound'Botpack.Male.TMJump3'
FaceSkin=1
TeamSkin1=2
TeamSkin2=3
DefaultSkinName="CommandoSkins.cmdo"
DefaultPackage="CommandoSkins."
SelectionMesh="Botpack.SelectionMale1"
SpecialMesh="Botpack.TrophyMale1"
MenuName="Custom Player"
VoiceType="BotPack.VoiceMaleOne"
Mesh=LodMesh'Botpack.Commando'
}
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Creation time: Fr 7.6.2013 13:14:31.994 - Created with
UnCodeX