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Core.Object | +-- Engine.Bitmap | +-- Engine.Texture | +-- Fire.FractalTexture | +-- Fire.WaterTexture
WaveTexture, WetTexture
Variables Summary | |
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ADrop | Drops[256] |
int | NumDrops |
int | OldWaveAmp |
byte | RenderTable[1028] |
int | SourceFields |
byte | WaterParity |
byte | WaterTable[1536] |
WaterPaint | |
WDrop | DropType |
byte | FX_Amplitude |
byte | FX_Depth |
byte | FX_Frequency |
byte | FX_Phase |
byte | FX_Radius |
byte | FX_Size |
byte | FX_Speed |
byte | FX_Time |
byte | WaveAmp |
Inherited Variables from Fire.FractalTexture |
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AuxPhase, DrawPhase, GlobalPhase, LightOutput, SoundOutput, UMask, VMask |
Inherited Variables from Engine.Texture |
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Accumulator, Alpha, AnimCurrent, AnimNext, bAutoUPan, bAutoVPan, bBigWavy, bCloudWavy, bDirtyShadows, bEnvironment, bFakeBackdrop, bGouraud, bHasComp, bHighColorQuality, bHighLedge, bHighShadowDetail, bHighTextureQuality, bInvisible, bLowShadowDetail, bMasked, bMirrored, bModulate, bNoMerge, bNoSmooth, bNotSolid, bParametric, bPortal, bRealtime, bRealtimeChanged, bSemisolid, bSmallWavy, bSpecialLit, bTransparent, bTwoSided, BumpMap, bUnlit, bWaterWavy, bX2, bX3, bX4, bX5, bX6, bX7, CompFormat, CompMips, DetailTexture, Diffuse, DrawScale, FootstepSound, Friction, HitSound, LODSet, MacroTexture, MaxFrameRate, MinFrameRate, MipMult, Mips, PrimeCount, PrimeCurrent, Specular |
Enumerations Summary | ||
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WDrop DROP_FixedDepth, DROP_PhaseSpot, DROP_ShallowSpot, DROP_HalfAmpl, DROP_RandomMover, DROP_FixedRandomSpot, DROP_WhirlyThing, DROP_BigWhirly, DROP_HorizontalLine, DROP_VerticalLine, DROP_DiagonalLine1, DROP_DiagonalLine2, DROP_HorizontalOsc, DROP_VerticalOsc, DROP_DiagonalOsc1, DROP_DiagonalOsc2, DROP_RainDrops, DROP_AreaClamp, DROP_LeakyTap, DROP_DrippyTap, |
Inherited Enumerations from Engine.Texture |
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ELODSet |
Structures Summary | ||
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ADrop Type, Depth, X, Y, ByteA, ByteB, ByteC, ByteD |
Variables Detail |
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Enumerations Detail |
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DROP_FixedDepth, DROP_PhaseSpot, DROP_ShallowSpot, DROP_HalfAmpl, DROP_RandomMover, DROP_FixedRandomSpot, DROP_WhirlyThing, DROP_BigWhirly, DROP_HorizontalLine, DROP_VerticalLine, DROP_DiagonalLine1, DROP_DiagonalLine2, DROP_HorizontalOsc, DROP_VerticalOsc, DROP_DiagonalOsc1, DROP_DiagonalOsc2, DROP_RainDrops, DROP_AreaClamp, DROP_LeakyTap, DROP_DrippyTap,};
Structures Detail |
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var byte ByteA;};
var byte ByteB;
var byte ByteC;
var byte ByteD;
var byte Depth;
var WDrop Type;
var byte X;
var byte Y;
Defaultproperties |
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defaultproperties
{
}
|
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