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Core.Object | +-- Engine.Bitmap | +-- Engine.Texture | +-- Fire.FractalTexture
FireTexture, IceTexture, WaterTexture
Variables Summary | |
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byte | AuxPhase |
byte | DrawPhase |
int | GlobalPhase |
int | LightOutput |
int | SoundOutput |
int | UMask |
int | VMask |
Inherited Variables from Engine.Texture |
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Accumulator, Alpha, AnimCurrent, AnimNext, bAutoUPan, bAutoVPan, bBigWavy, bCloudWavy, bDirtyShadows, bEnvironment, bFakeBackdrop, bGouraud, bHasComp, bHighColorQuality, bHighLedge, bHighShadowDetail, bHighTextureQuality, bInvisible, bLowShadowDetail, bMasked, bMirrored, bModulate, bNoMerge, bNoSmooth, bNotSolid, bParametric, bPortal, bRealtime, bRealtimeChanged, bSemisolid, bSmallWavy, bSpecialLit, bTransparent, bTwoSided, BumpMap, bUnlit, bWaterWavy, bX2, bX3, bX4, bX5, bX6, bX7, CompFormat, CompMips, DetailTexture, Diffuse, DrawScale, FootstepSound, Friction, HitSound, LODSet, MacroTexture, MaxFrameRate, MinFrameRate, MipMult, Mips, PrimeCount, PrimeCurrent, Specular |
Inherited Variables from Engine.Bitmap |
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Format, InternalTime[2], MaxColor, MipZero, Palette, UBits, UClamp, USize, VBits, VClamp, VSize |
Enumerations Summary |
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Inherited Enumerations from Engine.Texture |
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ELODSet |
Inherited Enumerations from Engine.Bitmap |
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ETextureFormat |
Variables Detail |
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Defaultproperties |
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defaultproperties
{
}
|
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