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Fire.FractalTexture

Extends
Texture
Modifiers
native noexport abstract

Core.Object
|   
+-- Engine.Bitmap
   |   
   +-- Engine.Texture
      |   
      +-- Fire.FractalTexture

Direct Known Subclasses:

FireTexture, IceTexture, WaterTexture

Variables Summary
byteAuxPhase
byteDrawPhase
intGlobalPhase
intLightOutput
intSoundOutput
intUMask
intVMask
Inherited Variables from Engine.Texture
Accumulator, Alpha, AnimCurrent, AnimNext, bAutoUPan, bAutoVPan, bBigWavy, bCloudWavy, bDirtyShadows, bEnvironment, bFakeBackdrop, bGouraud, bHasComp, bHighColorQuality, bHighLedge, bHighShadowDetail, bHighTextureQuality, bInvisible, bLowShadowDetail, bMasked, bMirrored, bModulate, bNoMerge, bNoSmooth, bNotSolid, bParametric, bPortal, bRealtime, bRealtimeChanged, bSemisolid, bSmallWavy, bSpecialLit, bTransparent, bTwoSided, BumpMap, bUnlit, bWaterWavy, bX2, bX3, bX4, bX5, bX6, bX7, CompFormat, CompMips, DetailTexture, Diffuse, DrawScale, FootstepSound, Friction, HitSound, LODSet, MacroTexture, MaxFrameRate, MinFrameRate, MipMult, Mips, PrimeCount, PrimeCurrent, Specular
Inherited Variables from Engine.Bitmap
Format, InternalTime[2], MaxColor, MipZero, Palette, UBits, UClamp, USize, VBits, VClamp, VSize

Enumerations Summary
Inherited Enumerations from Engine.Texture
ELODSet
Inherited Enumerations from Engine.Bitmap
ETextureFormat


Variables Detail

AuxPhase Source code

var transient byte AuxPhase;

DrawPhase Source code

var transient byte DrawPhase;

GlobalPhase Source code

var transient int GlobalPhase;

LightOutput Source code

var transient int LightOutput;

SoundOutput Source code

var transient int SoundOutput;

UMask Source code

var transient int UMask;

VMask Source code

var transient int VMask;


Defaultproperties

defaultproperties
{
}

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Creation time: Fr 7.6.2013 13:14:36.144 - Created with UnCodeX