| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- Botpack.TournamentAmmo
|
+-- Botpack.MiniAmmo
|
+-- Botpack.EClip
|
+-- de.VEClip
| Variables Summary | |
|---|---|
| Vector | Direction |
| int | i |
| int | num |
| Rotator | r |
| float | rand |
| Vector | v |
| Functions Summary | ||
|---|---|---|
![]() | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector Direction, Pawn instigatedBy)) | |
![]() | TakeDamage (int Dam, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) | |
![]() | TraceFire (Vector Direction, Pawn instigatedBy )) | |
![]() | actor | TraceShot (out vector HitLocation, out vector HitNormal, vector EndTrace, vector StartTrace)) |
| States Summary |
|---|
| Sleeping Source code |
|---|
|
state Sleeping |
| TakingDamage Source code |
|---|
|
state TakingDamage |
| Variables Detail |
|---|
| Functions Detail |
|---|
ProcessTraceHit Source code
TakeDamage Source code
TraceFire Source code
TraceShot Source code| Defaultproperties |
|---|
defaultproperties { RespawnTime=15.000000 bProjTarget=True } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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