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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- Botpack.TournamentAmmo | +-- Botpack.MiniAmmo
EClip, VMiniAmmo
Variables Summary |
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Inherited Variables from Engine.Ammo |
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AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Functions Summary |
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Inherited Functions from Engine.Ammo |
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AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
Defaultproperties |
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defaultproperties { AmmoAmount=50 MaxAmmo=199 UsedInWeaponSlot(0)=1 UsedInWeaponSlot(2)=1 PickupMessage="You picked up 50 bullets." ItemName="Large Bullets" PickupViewMesh=LodMesh'Botpack.MiniAmmom' Mesh=LodMesh'Botpack.MiniAmmom' CollisionRadius=22.000000 CollisionHeight=11.000000 bCollideActors=True } |
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